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Playing for ante is simple, before the game each player puts the top card of his deck aside and the winner of the game gets both cards. Of the nine ante cards that exist in Magic the Gathering only seven are in the game, because two Amulet of Quoz from Ice Age and Timmerian Fiends from Homelands, were in sets not included within the game. Now, for those of you who are new to the game or have forgotten, back when Magic was a young game, almost all players played ante games and there were even ante cards, no banned in all tournament formats, as the original Alpha rules prescribed that all games were to be played for ante. Either way, every duel is played for ante. They are either minions of one of the five Wizards (one for each color), or they are Mercenaries on their own. There are over 50 enemies running around the world of Shandalar waiting to take you down. It also decided the base starting deck you would begin the game with, although you could change your deck as you gained other cards.Įnter the domain of the Mighty Green Wizard and Paying for the Privilege If you select Green, you can walk faster through forests than if you had picked Red, and so on. The color you choose for your character allows you to walk faster through those parts of the map. Magic the Gathering: Duels of The Planeswalkersīack to the game, after you selected your difficulty and starting color, you could create your character’s look, then you give your character a name and you’re put right into the world map of Shandalar. Then you selected your starting color Red specializing “in the violence of Chaos and Combat,” White with a focus “on Healing, Protection and the Chivalrous arts of war,” Black with the power coming “from death and decay,” Green with magic that “can bring both soothing serenity and thunderous destruction,” and Blue which “thrives on mental energy, artifice and illusion.” Really, that’s no different than how the game was, before the colors got jumbled together in the weird vortex of the Time Spiral expansion Planar Chaos in 2007. In the singleplayer mode of Shandalar were four difficulty levels Apprentice, Magician, Sorcerer (spelled Sorceror), and Wizard. But the best thing about Shandalar was the single player mode, based in the land of Shandalar, where the roleplaying elements of inventory, gold, towns, dungeons, random battles, and character progression created a wonderful mix of Magic the Gathering and RPG.
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